Most combat systems providing their players the possibility to create/build and over the time extend a role-play character.
Mostly you will find different types/races (Human, Vampire, Lycan...) and roles/classes (Warrior, Tank, DPS, Healer, Caster, Wizards, ...) with their corresponding characteristics. Whereby health, stamina and strength building the basis of most systems, beside lots of other additional attributes.
During attacks health and stamina will be decreased depending on the offenders strength. If a players health running down to 0, this one is considered as defeated which has/should have impact into the following role-play.
Some will ask now, what for another combat system?
Actual combat systems are, like their name says, meant for combat. Also the types, races and their classes are planned to support a wide range of combative role-play.
Many role-playing games, using these systems, are based on combative actions and its not uncommon to find gangs or high-level (strong) players straying around and showing their "strength" on other, most clearly inferior, players.
In sexually based role-playing games, combat should only be medium to purpose, types and roles linked to it and the role-play itself should be reflected in the systems attributes.
These are the reasons why we developed the "Deviant Combat System (short DevCom).